theonabi wrote to ckrenz
another 3D artist... OMG!! I really like your sculpts man... kinda curious though how do you achieve an artistic feel on your images... mine's just plastic-thingy quality, do you do heavy comp in photoshop after rendering? would be glad to hear from you... cheers!!
Feb 23rd
ckrenz
Hey, first of all a big thank you for your nice words. So, i do some comp in Photoshop and After Effects indeed.
If you have questions, then i would be glad to help you out 
:
Feb 26th ReplyBut i`ve read that you are using ZBrush for your sculpts. Some Hints for that: I suppose you use the default Lighting Model in Zbrush?! You should try out the Lightcap function. Throw in a hdr map or if you have none, try out a common jpg. Now you have a solid foundation for further lighting tweaks. You can also create some manual lights in Lightcap. Try using some sort of rim light with very high values to lighten up the edges of your sculpt on one side. Most of the time, i`m using some warm on the one and some cold light on the other side to get a more colorful look with color contrasts. Also make use of the BPR render, especially the Wax Preview SSS and AO Channels to get a more organic look (You have to switch to the Skin Material for this).
So, i hope i was able to help you out a bit. I`m not sure, if i have told you something new and not something you already know
Some useful links on top
http://dbystedt.wordpress.com/2012/01/25/bpr-rendering-workflow-in-zbrush-4-r2/
http://docs.pixologic.com/?s=lightcap
theonabi
thank you so much, learned something new today lol... I don't usually render using lightcaps but the tips you gave me really shed some light (pun intended)...
Feb 27th Replythanks again! :D
ckrenz
You're welcome mate
Mar 13th Reply