Capital of Cuberia, my imaginary Steampunk world.
Print size here: http://www.vladimirstudio.com/steampunk
- Maya with mental ray (modeling, light, textures, rendering)
- Mudbox (texturing, sculpting)
- UV Layout (for creating UV maps)
- Onyx (for generating trees)
- Ivy generator
- Adobe After Effects for layer composting
- Adobe Photoshop for color corrections and chromatic aberration effect
- 10 architecture assets, spread via particle instancing (overall count ~3000).
- 7 tree species (palms and eucalyptus), 4 other plant species with 6-7 shape variations.
- overall poly count: 625,000,000 polys.
- rendered with mental ray physical sun and sky.
- render time (animation ready, 1920x1080) - 35min
- render time (print size, volumetric fog, 5760x3600) - 7 hours
©Vladimir Petkovic 2013. All Rights Reserved. | www.vladimirstudio.com