Shadowness - cuber http://shadowness.com My name is Vladimir Petković and I am a digital artist from Serbia. I currently live and create in San Francisco. Throughout my whole life I have ... en Magpul Ronin http://shadowness.com/cuber/magpul-ronin <a href="http://shadowness.com/cuber/magpul-ronin"><img src="http://shadowness.com/file/item9/465986/image_t6.jpg" /></a><br />This is my 3D representation of Magpul’s phenomenal new motorcycle – Ronin, that looks like Batman’s new toy. More information regarding the bike itself here: http://www.the47.com/ Modeling done in 6 days. I didn’t have the technical drawings so I just eyeballed the design from the photos the best I could. Used programs: – Maya (modeling) – Cinema 4D (rendering) Technical data: – base poly count: 130,000. More renders here: http://vladimirpetkovic.com/portfolio/ronin/ Mon, 08 Dec 2014 19:05:48 -0500 43006 Fibers http://shadowness.com/cuber/43006-fibers <a href="http://shadowness.com/cuber/43006-fibers"><img src="http://shadowness.com/file/item9/414515/image_t6.jpg" /></a><br />Abstract concept artwork created using Cinema 4D, TurbulenceFD and X-particles. ©Vladimir Petkovic 2014. All Rights Reserved. | www.vladimirstudio.com Tue, 04 Mar 2014 02:17:12 -0500 New York City http://shadowness.com/cuber/new-york-city-2 <a href="http://shadowness.com/cuber/new-york-city-2"><img src="http://shadowness.com/file/item9/403669/image_t6.jpg" /></a><br />Empire State Building, 2008. Thu, 16 Jan 2014 02:47:26 -0500 Salton Sea http://shadowness.com/cuber/salton-sea <a href="http://shadowness.com/cuber/salton-sea"><img src="http://shadowness.com/file/item9/402187/image_t6.jpg" /></a><br />Salton sea - huge lake inside of a desert, created by human mistake. Once it was advertised as a miracle in the desert, now it is a toxic nightmare with apocalyptic ex-resort towns being slowly digested by mud, but still standing on a fish-bone beaches. Fri, 10 Jan 2014 02:16:36 -0500 Cyberpunk http://shadowness.com/cuber/cyberpunk <a href="http://shadowness.com/cuber/cyberpunk"><img src="http://shadowness.com/file/item9/397216/image_t6.jpg" /></a><br />Tribute to William Gibson and Philip K Dick, fathers of Cyberpunk. Used programs: - Maya(modeling, light, rendering) - Mudbox (texturing) - UV Layout (for creating UV maps) - Ivy generator - Adobe Photoshop for layer composting and color corrections Technical data: - overall poly count: 2,000,000 polys. - rendered with Arnold render system. ©Vladimir Petkovic 2013. All Rights Reserved. | www.vladimirstudio.com Wed, 18 Dec 2013 21:46:20 -0500 Lamborghini Reventon Custom Nuclear Edition http://shadowness.com/cuber/lamborghini-reventon-custom-nuclear-edition <a href="http://shadowness.com/cuber/lamborghini-reventon-custom-nuclear-edition"><img src="http://shadowness.com/file/item9/391430/image_t6.jpg" /></a><br />3D model created in Maya 2 years ago, now I did little pimp-up Elysium style. Rendered using fantastic Arnold system. Part of a bigger work, which is currently in production. ©Vladimir Petkovic 2013. All Rights Reserved. | www.vladimirstudio.com Sat, 23 Nov 2013 17:31:33 -0500 Harley Davidson Night Rod Special (back) http://shadowness.com/cuber/harley-davidson-night-rod-special-back <a href="http://shadowness.com/cuber/harley-davidson-night-rod-special-back"><img src="http://shadowness.com/file/item9/390070/image_t6.jpg" /></a><br />Done in Maya, rendered with V-Ray. Model has 100,000 polys and it's done just by looking at reference photos (didn't have blueprints). I did my best to make it like in real life but I had to make some variations. ©Vladimir Petkovic 2013. All Rights Reserved. | www.vladimirstudio.com Mon, 18 Nov 2013 02:58:02 -0500 Harley Davidson Night Rod Special (front) http://shadowness.com/cuber/harley-davidson-night-rod-special-front <a href="http://shadowness.com/cuber/harley-davidson-night-rod-special-front"><img src="http://shadowness.com/file/item9/390069/image_t6.jpg" /></a><br />Done in Maya, rendered with V-Ray. Model has 100,000 polys and it's done just by looking at reference photos (didn't have blueprints). I did my best to make it like in real life but I had to make some variations. ©Vladimir Petkovic 2013. All Rights Reserved. | www.vladimirstudio.com Mon, 18 Nov 2013 02:58:01 -0500 Golden Gate Bridge http://shadowness.com/cuber/golden-gate-bridge <a href="http://shadowness.com/cuber/golden-gate-bridge"><img src="http://shadowness.com/file/item9/343922/image_t6.jpg" /></a><br />Golden Gate Bridge (from Bunker Hill) iPhone + 360 Panorama app. ©Vladimir Petkovic 2013. All Rights Reserved. | www.vladimirstudio.com Mon, 03 Jun 2013 14:48:09 -0400 Steampunk http://shadowness.com/cuber/steampunk <a href="http://shadowness.com/cuber/steampunk"><img src="http://shadowness.com/file/item9/335830/image_t6.jpg" /></a><br />Capital of Cuberia, my imaginary Steampunk world. Print size here: http://www.vladimirstudio.com/steampunk Used programs: - Maya with mental ray (modeling, light, textures, rendering) - Mudbox (texturing, sculpting) - UV Layout (for creating UV maps) - Onyx (for generating trees) - Ivy generator - Adobe After Effects for layer composting - Adobe Photoshop for color corrections and chromatic aberration effect Technical data: - 10 architecture assets, spread via particle instancing (overall count ~3000). - 7 tree species (palms and eucalyptus), 4 other plant species with 6-7 shape variations. - overall poly count: 625,000,000 polys. - rendered with mental ray physical sun and sky. - render time (animation ready, 1920x1080) - 35min - render time (print size, volumetric fog, 5760x3600) - 7 hours ©Vladimir Petkovic 2013. All Rights Reserved. | www.vladimirstudio.com Wed, 08 May 2013 01:38:49 -0400