Shadowness - ckrenz http://shadowness.com Since i was on Art School 12 years ago, i wanted to work in the CG or Games Industry. But, bad luck, that never happened ;) Working now as a... en The Archer http://shadowness.com/ckrenz/the-archer <a href="http://shadowness.com/ckrenz/the-archer"><img src="http://shadowness.com/file/item9/392898/image_t6.jpg" /></a><br />Quick render in Octane with Assets from DAZ and Custom Shaders. Post Production was done in After Effects CC. Sat, 30 Nov 2013 08:46:43 -0500 Two Face http://shadowness.com/ckrenz/two-face <a href="http://shadowness.com/ckrenz/two-face"><img src="http://shadowness.com/file/item9/337229/image_t6.jpg" /></a><br />Took the David 5 Genesis Model over to ZBrush and modified it. Made new UV Maps and Custom Textures. Final Render in Octane 1.14. Final Comp in Photoshop and After Effects. He still look`s a bit too handsome on the ugly side. But it is okay ;) Hair used: http://www.daz3d.com/pure-hair-punk Sun, 12 May 2013 12:49:41 -0400 Backstreet Angel http://shadowness.com/ckrenz/backstreet-angel <a href="http://shadowness.com/ckrenz/backstreet-angel"><img src="http://shadowness.com/file/item9/336874/image_t6.jpg" /></a><br />Rendered in Octane in 9hours with some Heavy Comp in PS and AE. Used some Assets from DAZ3D with custom Mats in Octane. Sat, 11 May 2013 06:28:54 -0400 Cashira http://shadowness.com/ckrenz/cashira-2 <a href="http://shadowness.com/ckrenz/cashira-2"><img src="http://shadowness.com/file/item9/336571/image_t6.jpg" /></a><br />Rendered in Octane Render 1.14 with HDR / Rendertime: around 3hours Post done in Photoshop CS6 and After Effects Models used: Victoria 4.2 with Exnem Sandra Face Morph Muelsfell Display Plinth from DAZ3D and E-Arkham Space Dweller from DAZ3D with Custom Leather Material done by me The Facemask is modelled by me in Modo701 Fri, 10 May 2013 08:06:57 -0400 Atrium http://shadowness.com/ckrenz/atrium-2 <a href="http://shadowness.com/ckrenz/atrium-2"><img src="http://shadowness.com/file/item9/336038/image_t6.jpg" /></a><br />Rendered in Modo 701 with Physical Sun and Sky. Wed, 08 May 2013 16:46:31 -0400 At the Beach http://shadowness.com/ckrenz/at-the-beach <a href="http://shadowness.com/ckrenz/at-the-beach"><img src="http://shadowness.com/file/item9/335360/image_t6.jpg" /></a><br />Rendered in Modo 701 using the Modo Skin Shader. Model is genesis / Victoria 5 from DAZ3D. Mon, 06 May 2013 11:58:48 -0400 Asylum http://shadowness.com/ckrenz/asylum-2 <a href="http://shadowness.com/ckrenz/asylum-2"><img src="http://shadowness.com/file/item9/331570/image_t6.jpg" /></a><br /> Wed, 24 Apr 2013 01:58:12 -0400 Ruin http://shadowness.com/ckrenz/ruin <a href="http://shadowness.com/ckrenz/ruin"><img src="http://shadowness.com/file/item9/313271/image_t6.jpg" /></a><br />Some quick image, done with bought assets from Runtime DNA. Still trying to learn the Octane Render. This image has been rendered completely in Octane with HDR Lighting. Final Comp has been done in good old Photoshop. Nothing special, but good enough to show. Sat, 23 Feb 2013 07:50:56 -0500 Showdown http://shadowness.com/ckrenz/showdown <a href="http://shadowness.com/ckrenz/showdown"><img src="http://shadowness.com/file/item9/301314/image_t6.jpg" /></a><br />This is one of my older works, from last year. The whole assets are from http://www.daz3d.com/. So i had nothing to do with modelling. I have assembled all assets together in modo. Lighting and shading was done in this, Compositing in After Effects and final Compositing in Photoshop. Wed, 16 Jan 2013 17:16:53 -0500 Hunger http://shadowness.com/ckrenz/hunger <a href="http://shadowness.com/ckrenz/hunger"><img src="http://shadowness.com/file/item9/299868/image_t6.jpg" /></a><br />Build completely in Zbrush in aboout 6 or 7 Hours. Compositing in Photoshop. I`m a little bit unsure about the contrasts, maybe some to hard details on the skin. EDIT: Well, i`ve done some rework and replaced the Picture. Sat, 12 Jan 2013 11:32:32 -0500