Shadowness - Thebuild http://shadowness.com I first started off tinkering with green stuff (two part epoxy called Kneadatite) back in 2005 mainly out of curiosity add to existing pieces. This qu... en Lizardman http://shadowness.com/Thebuild/lizardman-2 <a href="http://shadowness.com/Thebuild/lizardman-2"><img src="http://shadowness.com/file/item9/385207/image_t6.jpg" /></a><br />Had a LOT more fun with this one, better work, better preparation and better anatomy, much more enjoyable. Will be getting cast at some point in the nearish future. Mon, 28 Oct 2013 16:55:22 -0400 attempt number two AOW http://shadowness.com/Thebuild/attempt-number-two-aow <a href="http://shadowness.com/Thebuild/attempt-number-two-aow"><img src="http://shadowness.com/file/item9/385206/image_t6.jpg" /></a><br />Had quite a bit of fun with this one, something different, but made quite a few errors with anatomy. The important thing is I learned from it though. Mon, 28 Oct 2013 16:53:56 -0400 rasia wip http://shadowness.com/Thebuild/rasia-wip-2 <a href="http://shadowness.com/Thebuild/rasia-wip-2"><img src="http://shadowness.com/file/item9/385204/image_t6.jpg" /></a><br />A piece I did shortly before having a sculpting break, was towards the end of a dark patch and so didn't really do very well with this one. Based on some Reaper miniature artwork. Mon, 28 Oct 2013 16:51:57 -0400 Oxayotlprogress1 http://shadowness.com/Thebuild/oxayotlprogress1-2 <a href="http://shadowness.com/Thebuild/oxayotlprogress1-2"><img src="http://shadowness.com/file/item8/220975/image_t6.jpg" /></a><br />This is a piece I'm hoping to enter into a gamesday competition. At the moment it's very nearly finished there's still a few bits and pieces to go then I will upload a final piece. Tue, 08 May 2012 03:37:42 -0400 Progress for avatars of war http://shadowness.com/Thebuild/progress-for-avatars-of-war <a href="http://shadowness.com/Thebuild/progress-for-avatars-of-war"><img src="http://shadowness.com/file/item8/220973/image_t6.jpg" /></a><br />It's been a long slow process but I'm finally drawing towards completion with this piece. Tue, 08 May 2012 03:35:01 -0400 Mirieal http://shadowness.com/Thebuild/mirieal-2 <a href="http://shadowness.com/Thebuild/mirieal-2"><img src="http://shadowness.com/file/item4/107088/image_t6.jpg" /></a><br />Here's the updated version of Miriael, Reworked the arm length, still not happy with certain areas, but things like the spikes on the back pack I'd need to resculpt on a cast version. Things were not helped when the far right part of it snapped off and I had to use a combination of glue and green stuff to re-attach it (which you can probably see on the mini). It's too fragile for me to really work on certain areas of it, though a resin cast wouldn't be a problem. Sculpted in scale with Gamesworkshop Sisters of battle. Total height 32mm. Sat, 23 Jul 2011 13:31:57 -0400 Freebooter miniatures test sculpt http://shadowness.com/Thebuild/freebooter-miniatures-test-sculpt <a href="http://shadowness.com/Thebuild/freebooter-miniatures-test-sculpt"><img src="http://shadowness.com/file/item4/92358/image_t6.jpg" /></a><br />I was very lucky to get a shot at a test sculpt by Werner Klocke, an outstanding sculptor and a good friend. He was the person who really started me off with sculpting humans and especially faces, his work includes multiple companies including his own (freebooter miniatures) as well as reaper miniatures. This was a test piece, unfortunately I was not successful (I did it about a year ago) but to be honest, it's the sculpts you don't succeed on that you learn from more than the ones you get right. As an additional tester I've included a link to the sculpt that he did for this character and the artwork and you'll see what I mean. Werner's first mate sculpt. <a href="http://www.freebooterminiatures.de/sites/default/files/pub/news/IMP014_green_7862.jpg"><img src="http://www.freebooterminiatures.de/sites/default/files/pub/news/IMP014_green_7862.jpg" /></a> Mon, 27 Jun 2011 15:09:03 -0400 Gamesworkshop test sculpt 2008 http://shadowness.com/Thebuild/gamesworkshop-test-sculpt-2008 <a href="http://shadowness.com/Thebuild/gamesworkshop-test-sculpt-2008"><img src="http://shadowness.com/file/item4/92357/image_t6.jpg" /></a><br />This was my test sculpt for gamesworkshop back in 2008, unfortunately I didn't get the job, but I did learn a fair bit from it, including to be more methodical with my work, especially fine detail and tight lines. I've included a photo of the piece I copied below. <a href="http://cf.mp-cdn.net/4a/b3/43782a90fa3ed75a026d4d0da9bd.jpg"><img src="http://cf.mp-cdn.net/4a/b3/43782a90fa3ed75a026d4d0da9bd.jpg" /></a> Mon, 27 Jun 2011 15:09:02 -0400 Pariahfinished http://shadowness.com/Thebuild/pariahfinished <a href="http://shadowness.com/Thebuild/pariahfinished"><img src="http://shadowness.com/file/item4/92336/image_t6.jpg" /></a><br />This was my own attempt at a Pariah, a half human, half robotic construct. A pariah is a nightmarish creation made from a human with the Pariah gene, stripped down to a bare skeleton and then built up with a metal body over the top. They are considered by almost all races as soulless and abominations, the very presence alone can cause almost any creature to slink away in terror. Rather than copy the existing minis I went for my own style which is closer to the artwork. Artwork: <a href="http://4.bp.blogspot.com/_pHV9yzGdSvc/S8yTF5cWSPI/AAAAAAAAAGw/oZiDYvSTS0I/s320/pariah.png"><img src="http://4.bp.blogspot.com/_pHV9yzGdSvc/S8yTF5cWSPI/AAAAAAAAAGw/oZiDYvSTS0I/s320/pariah.png" /></a> Miniatures:<a href="http://www.ciphergames.com/media/NecronPariahsMain.jpg"><img src="http://www.ciphergames.com/media/NecronPariahsMain.jpg" /></a> Mon, 27 Jun 2011 14:04:35 -0400 Stage four http://shadowness.com/Thebuild/stage-four <a href="http://shadowness.com/Thebuild/stage-four"><img src="http://shadowness.com/file/item3/77523/image_t6.jpg" /></a><br />Now the last stage is dry I can add some additional details to the arm. First off I add a band around from one side of the arm to the other connecting with the soul stone on either end. I also add a detail layer over the force shield spike from the fore arm, this is best done with the putty is just mixed and so easily moved and shaped, it will also place less stress on the wire (if that pops out because you press on it too hard, then you're back to square one). Sat, 21 May 2011 10:59:35 -0400