Shadowness - PatrickVDK http://shadowness.com Vision Realization Specialist VDKstudio.com en kali breakdownsheet http://shadowness.com/PatrickVDK/kali-breakdownsheet-2 <a href="http://shadowness.com/PatrickVDK/kali-breakdownsheet-2"><img src="http://shadowness.com/file/item9/479001/image_t6.jpg" /></a><br />Kali is a battlemage character I worked on for the past couple weeks. She started out as a character concept in my drawings which you can see in the previous post. I've always favored mage type characters in fantasy RPGs. Check out VDKstudio if you want a detail breakdown! There is also a turntable video on youtube :D Thu, 26 Feb 2015 17:49:52 -0500 Collage1 http://shadowness.com/PatrickVDK/collage1-2 <a href="http://shadowness.com/PatrickVDK/collage1-2"><img src="http://shadowness.com/file/item9/479000/image_t6.jpg" /></a><br />Kali is a battlemage character I worked on for the past couple weeks. She started out as a character concept in my drawings which you can see in the previous post. I've always favored mage type characters in fantasy RPGs. Check out VDKstudio if you want a detail breakdown! There is also a turntable video on youtube :D Thu, 26 Feb 2015 17:49:40 -0500 Kali Battlemage http://shadowness.com/PatrickVDK/kali-battlemage <a href="http://shadowness.com/PatrickVDK/kali-battlemage"><img src="http://shadowness.com/file/item9/478999/image_t6.jpg" /></a><br />Kali is a battlemage character I worked on for the past couple weeks. She started out as a character concept in my drawings which you can see in the previous post. I've always favored mage type characters in fantasy RPGs. Check out VDKstudio if you want a detail breakdown! There is also a turntable video on youtube :D Thu, 26 Feb 2015 17:47:48 -0500 Kali Battlemage http://shadowness.com/PatrickVDK/kali-battlemage-2 <a href="http://shadowness.com/PatrickVDK/kali-battlemage-2"><img src="http://shadowness.com/file/item9/478998/image_t6.jpg" /></a><br />Kali is a battlemage character I worked on for the past couple weeks. She started out as a character concept in my drawings which you can see in the previous post. I've always favored mage type characters in fantasy RPGs. Check out VDKstudio if you want a detail breakdown! There is also a turntable video on youtube :D Thu, 26 Feb 2015 17:47:47 -0500 Kali Battlemage http://shadowness.com/PatrickVDK/kali-battlemage-3 <a href="http://shadowness.com/PatrickVDK/kali-battlemage-3"><img src="http://shadowness.com/file/item9/478997/image_t6.jpg" /></a><br />Kali is a battlemage character I worked on for the past couple weeks. She started out as a character concept in my drawings which you can see in the previous post. I've always favored mage type characters in fantasy RPGs. Check out VDKstudio if you want a detail breakdown! There is also a turntable video on youtube :D Thu, 26 Feb 2015 17:47:46 -0500 Kali, character preview http://shadowness.com/PatrickVDK/kali-character-preview <a href="http://shadowness.com/PatrickVDK/kali-character-preview"><img src="http://shadowness.com/file/item9/478682/image_t6.jpg" /></a><br />Kali is a 3d character I've been working on for the past couple of weeks. She started out as a drawing and concept painting. I liked her a lot so I decided to model her into a functional game model for my portoflio. The model is less than 20k polygons. More shots and breakdown coming soon :) Wed, 25 Feb 2015 02:15:41 -0500 Mazorn Sculpt Model Sheet http://shadowness.com/PatrickVDK/mazorn-sculpt-model-sheet <a href="http://shadowness.com/PatrickVDK/mazorn-sculpt-model-sheet"><img src="http://shadowness.com/file/item9/476926/image_t6.jpg" /></a><br />Mazorn is an Orc warrior I made for fun a few weeks ago. The character is derived from a beautiful concept art I found online. I started with a standard base mesh in zbrush and then just dived right into sculpting the character. Using polygroups and edge loops to keep the edges of different parts of the model clean and readable. One of the things I worried about was the retopology stage, so I kept in mind how the details would project onto a much lighter model. The nuts and screws actually projected quite well, and Xnormal did a great job giving me a clean normal map to work with. The original sculpt ended up to be around 8 million polygons. The retopologized model is just shy of 30k. I am planning on skinning him and using him in the Unreal Engine. Detail post here: http://interspacedigital.blogspot.com/2015/02/mazorn-steel-legged-character-model.html Sun, 15 Feb 2015 00:15:44 -0500 Mazorn character breakdown sheet http://shadowness.com/PatrickVDK/mazorn-character-breakdown-sheet <a href="http://shadowness.com/PatrickVDK/mazorn-character-breakdown-sheet"><img src="http://shadowness.com/file/item9/476927/image_t6.jpg" /></a><br />Mazorn is an Orc warrior I made for fun a few weeks ago. The character is derived from a beautiful concept art I found online. I started with a standard base mesh in zbrush and then just dived right into sculpting the character. Using polygroups and edge loops to keep the edges of different parts of the model clean and readable. One of the things I worried about was the retopology stage, so I kept in mind how the details would project onto a much lighter model. The nuts and screws actually projected quite well, and Xnormal did a great job giving me a clean normal map to work with. The original sculpt ended up to be around 8 million polygons. The retopologized model is just shy of 30k. I am planning on skinning him and using him in the Unreal Engine. Detail post here: http://interspacedigital.blogspot.com/2015/02/mazorn-steel-legged-character-model.html Sun, 15 Feb 2015 00:15:44 -0500 Mazorn Steel-Legged Warrior http://shadowness.com/PatrickVDK/mazorn-steel-legged-warrior <a href="http://shadowness.com/PatrickVDK/mazorn-steel-legged-warrior"><img src="http://shadowness.com/file/item9/476925/image_t6.jpg" /></a><br />Mazorn is an Orc warrior I made for fun a few weeks ago. The character is derived from a beautiful concept art I found online. I started with a standard base mesh in zbrush and then just dived right into sculpting the character. Using polygroups and edge loops to keep the edges of different parts of the model clean and readable. One of the things I worried about was the retopology stage, so I kept in mind how the details would project onto a much lighter model. The nuts and screws actually projected quite well, and Xnormal did a great job giving me a clean normal map to work with. The original sculpt ended up to be around 8 million polygons. The retopologized model is just shy of 30k. I am planning on skinning him and using him in the Unreal Engine. Detail post here: http://interspacedigital.blogspot.com/2015/02/mazorn-steel-legged-character-model.html Sun, 15 Feb 2015 00:15:43 -0500 Lucas web http://shadowness.com/PatrickVDK/lucas-web-2 <a href="http://shadowness.com/PatrickVDK/lucas-web-2"><img src="http://shadowness.com/file/item9/445301/image_t6.jpg" /></a><br />This affluent medium armored male named Lucas is one of the character from a project I am currently developing. This was meant to be a quick concept sketch but I just liked the look of him from the get-go I decided to just flesh him out completely. That way, I don't have to waste time in the future to revisit him. I already have a complete picture of his form in my head basically, and moving on to 3D modeling will be relatively painless. Sat, 09 Aug 2014 23:22:59 -0400