Disting working on a new model
Nov 18th, 2008Music & 3d modelling
Disting
- Wipeout: Team Icaras
Well, I gotta say this. Wipeout is one of my favourite franchises out there, and my favourite racing game of all times. The speed, the architecture and the music are all just fantastic!
So, I decided to model one of the ships myself. It was a hard decision choosing between Feisar and Icaras, but I went for Icaras mainly because I love their paintjobs and their team colours.
I spent about 2 weeks working on this, mostly after work. Should've gone faster if I didn't work though, but that's life.
I used Maya for modelling and photoshop for texturing and.
C&C greatly appreciated!
Enjoy!
Disting
- Futuristic Furnace
Futuristic Furnace.
Time taken: about 2 days.
Polycount: 3533.
Programs used:
Maya 2008
Zbrush 3.1
Photoshop CS3
Hope you like it!
Disting
- Space Marine
Deadline has been met. This is the version I'll be handing in.
There are some things I'm not happy with, but overall I'm satisfied with the outcome.
Programs used:
Maya 2008
Zbrush 3.1
XNormal
Photoshop CS3
fractma Hey I like your Mexican building, It looks different that my home but you have and idea how thing are at Mexico City... lol, great job!
Feb 29th, 2008
Disting
- Mexican Building
A Mexican building created in Maya in about 8 hours.
Disting
- Application Piece
A gun I was asked to make for a game developer as an application piece.
3500 tris and 1x1024x1024 diffuse, specular and normalmap.
Disting
- Low Poly Gun for UE3
Low Poly gun I made to import into the Unreal Editor 3.
Disting
- Crescendo
Created from a concept made by Sylvain for The Fifth Element.
davidnanchin sick! great movie too
Aug 11th
Disting
- CSN Interceptor
A spaceship for an upcoming game release. It hasn't been made official yet though, so I can't reveal much.
8.000 tris.
wishingstar
did i every tell you that i like your titlepage...
realy nicely textured :)
Disting
- The Pigeon
Came up with an idea for a dropship inspired by a pigeon.
It has taken me about 3 days to complete and I've used Maya 8.5 and Photoshop for it.
The background story for it is that it's an old dropship from a previous war that has been put to use again after the military restored the most vital parts.
The ship is for dropping off soldiers onto the battlefield. Quick in, quick out. Hence the enormous engines. ;)
The engines can be tilted for hovering, landing and take-off, as well as normal flight, of course.
C&C please!
Disting
Nope, it's not for a game, it's just practise. :)
I'm trying to make low-poly models that can be used for games.
StoryoftheRealms
AHHH, I did that once for a game I was making. Unfortunately I suck at doing it.
BUT now I am into programming so I am fine.
Disting
- Update of my life!
Right, been a while since I posted here!
Last time I wrote I was about to move to Karlshamn to begin my studies at SOFE. Quite a few things have happened since.
The studies are coming along just great and I'm beginning to find my own style and interest.
After a long time of not knowing what I wanted to do in the gaming industry I finally settled for Environment and Props Design.
Why? Well it just feels natural to me. I've always loved hardware and sceneries so why not make it myself? ;)
Oh I also met a girl shortly after I moved here. She's totally the best! Been together for over 2 months now, and without her I could never do what I do at school. A big shoutout to her!
Disting
- Gothic Tank
Programs used: Maya 8.5 and Photoshop CS
Disting
- Cyborg
Programs used: Maya 8.5 and Photoshop CS
Disting
- Submarine Scout Probe
Worked on this for about 3 days.
I used Maya 8.5 and Photoshop CS for it.
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