The powers that be were kind enough to let me post a small dose of the work I did on Tomb Raider. We were able to crank out just under 2.2k pieces of art as a crew to provide the team with as much detail as we could provide.
I was responsible for all aspects of concept development from characters to storyboards.
We went from a more heavily stylized approach, to a grounded filmic aesthetic. The message was always about survival.