<b>CREATURE:</b> The <b>DeyRhine</b>, or “<b>Juggernaut of Faith</b>”, is a high–tier divine humanoid beast residing exclusively within the Heavenly Realms, and one of the most famous varieties of angel. It is fully sapient but incapable of speech, and is 100% Extra–Corporeal. It stands between 6–8 meters, and has an average durability value of about 5,000. DeyRhine are asexual, and are direct creations of God the Father, born of Rainbow Energy. Their smaller counterparts are the Anckljors, and their equal–size counterparts are the Harus–Ovactus, the "Juggernauts of Justice".
The DeyRhine are ceremonial guards of the Heavenly Realms, most notably Paradise and especially near the location of Bestamiak, who is the patron lord of both the DeyRhine and the Anckljor (even though he didn't create the former, he has adopted responsibility over them). Like many Divine creatures, it has very few fighting skills due to its peaceful nature, but is inherently extremely powerful. Roughly one hundred DeyRhine populate the various terraces of the Heavenly Realms. In the rare event that one is destroyed, it is reincarnated by God the Father. In addition to peacekeeping, DeyRhine are also prominently used as ceremonial figures in several of the sacred rituals performed in Heaven on a daily basis.
<b>CREATURE:</b> The <b>Rorynth</b>, also known as the "Vampiric Shade" or "Vampiric Spook", is a unique genus of lower–order Demon native to the Gomorran Desert Plane. It is almost entirely sub–corporeal in physical composition, and moderately aggressive to most travelers and local creatures, while passive to other beings. It appears to be sentient, but not sapient.
The Rorynth feeds upon prey by inhaling them through the contractable mini–vacuum in its upper chest area, and when a victim is fully engulfed it is impaled vertically by a large spike of cartilage located outside of the stomach, and then decomposed by the creature's digestive systems, which absorb all blood and smooth muscle in the victim's entire body. The remains are broken down into a fine slimy pulp and packaged into a hairball, which the Rorynth excretes through the mouth on its head within one hour of ingestion.
The Rorynth is very slothful, moving rather slowly on its slug–like underside and sleeping within a makeshift cocoon formed from its own outer shell at least 14 hours a day. However, it compensates for this with its uncanny self–camouflaging capabilities and skill for hiding in spots where potential food is likely to unknowingly stumble close enough to it to be eaten. When under attack by a creature capable of harming it, the Rorynth retreats into its shell and hardens it intensely by diverting immense amounts of blood calcium into it, which depletes a large amount of energy from the creature and takes some time to recover from the fatigue. In this state, the Rorynth boasts a durability value of exactly 9,001, making it nigh impossible to kill with any handheld weapon. For comparison, in its normal state, the Rorynth has a durability value of 1,800.
The Rorynth is also widely believed to be related, most likely a direct ancestor, of the more common, articulate and actively aggressive Nirtrids, found throughout the Gomorran Desert and in the mortal realm.
• <b>Meilbatsian Stustharesque Stinger</b>
• <b>Skellen Fists of Freakish Fury</b>
• <b>Adbamnant Basher Shieldwall</b>
• <b>Skellen Guardian Mecha–Spear</b>
• <b>Yunstoxan Deluxe QuadruAxe</b>
• <b>Yunstoxan Super–Stabby OverKnife</b>
• <b>Joiemgaw Superb Shrapnel Sticky Grenade</b>
• <b>Demonic Tripod Opti–Laser</b>
• <b>Adbamnant Chainhooker</b>
• <b>Meilbatsian Anti–Aerial Machinesniper</b>
• <b>Skellen Tubular Rocketeer</b>
• <b>Djinn:</b> A unique and very powerful variety of angel whose purpose is to serve the deserving souls in Paradise and give them generous amounts of what they desire. They essentially grant wishes, and the magnitude of what they can do is great but not unlimited. They are able to bend reality to a certain extent, but only within the realm of Paradise, and only when they are told to do so by the souls they serve; a Djinn has little free will. There is no real possibility of a Djinn granting a destructive wish, as they only listen to souls that have been admitted into Heaven, and which have had any lingering evil absolved from them upon ascending into the Heavenly Realms. Thus, once in Heaven, they will never be too greedy when it comes to their eternal rewards, let alone actively subversive. There are 64 Djinns in Paradise, one in each of the four quadrants of each of the sixteen parallel versions of the utopian plane. Though each one can listen to and accommodate several souls at once, and, as previously stated, no one soul will ever ask for too much at once due to being inherently pure of heart as a resident of Paradise, all of the Djinns are constantly quite busy, as they collectively have hundreds of billions of souls to deal with in total.
The physical form of a Djinn is that of an extra–corporeal, floating, ghostlike humanoid of large but not gigantic size, rather similar in design to the DeyRhine or Anckljor, and defined primarily by an excess of striped patterns. A Djinn's durability value is exactly 25,000, and it can never truly be killed even if its body is destroyed.
• <b>Arch–Djinn:</b> A more advanced and powerful offshoot of the lesser Djinn. They are greater in every way than "regular" Djinns, and there are only 16 of them altogether, one in each parallel version of Paradise. Arch–Djinns are capable of performing greater miracles than those of lesser Djinns, and their services are only available to exemplary saints and heroes that have truly earned special privileges beyond those enjoyed by the souls of most decent folk. Physically, the Arch–Djinn is much larger and more ethereal in nature than the regular Djinn, but it does share a few key defining features with its lesser counterpart, most notably the striking blue eyes with multiple pupils. The Arch–Djinn's durability value is 40,000.
Like normal Djinns, Arch–Djinns "speak" telepathically rather than literally, and unlike them, they come in both male and female varieties (eight of each) whereas normal Djinns are completely genderless. The most famous and infamous of the Arch–Djinns is Baliskia, who "went rogue" long ago and has periodically caused (easily repairable) destruction in Heaven from time to time ever since. Thus, there are currently only 15 normally functioning Arch–Djinns, one of which agreed to take up Baliskia's former duties and now exists simultaneously in two parallel versions of Paradise thanks to an installed dimensional convergence.
• <b>INDIVIDUAL: Baliskia</b> (self–appointed name) is the only unbound (chaotic) Arch–Djinn in existence, as well as one of the most dangerous individuals in existence. Originally she was one of the exactly 16 passive, nigh–omnipotent Arch–Djinns tasked with granting the desires and wishes of souls in Heaven, some of the oldest beings in existence, known to have been alive almost since the birth of the Nava–Verse.
Somehow, for some reason nobody knows of, Baliskia suddenly gained free will and went completely insane, terrorizing the Heavenly realms and bringing twisted corruption and ruin at her whim ever since. Baliskia has been recorded as “Rogue” in historical records dating back to before Age 0 Relative. Being an entity of highest divine powers, Baliskia has proven to be completely unkillable time and time again, recovering from all efforts by God the Father and the other keepers of Heaven to smite her. Fortunately for mortals, she also is bound irrevocably to the Heavenly Realms, and any damage she does is only temporary, since all souls in Heaven are immortal.
Baliskia is extremely intelligent, boasting an extremely high intelligence quotient (even for an angel) and possessing vast knowledge, and can speak fluently in all mortal languages through telepathy. Her “normal” form stands roughly 3.2 meters in size, but she can increase her size at will to as much as 100 meters, an ability which all Arch–Djinns possess but seldom use. Baliskia's physical form is notably twisted compared to that of a "normal" Arch–Djinn, and she is uniquely capable of emitting extremely powerful waves of multiple energy forms from a seemingly unlimited pool of magic, which appear to be shot through her large, bestial arms but in reality are emitted from her center of mass. She is an extra–extra–corporeal being, vulnerable only to the most powerful divine attacks, and has an astounding durability value of 50,000, reincarnating whenever physically destroyed.